The design feedback tool
built for designers.
Share screens, sketches, paintings, plans, tattoo flash, prototypes, or shipped work. Get structured critique from real designers — publicly, with a few people, or inside a private Circle you invite.
Why generic feedback tools fail designers
Most "feedback" tools were built for clients leaving sticky notes on websites. They're great for catching typos and broken links — useless for the questions designers actually need answered: is this composition right? does the hierarchy work? is this line clean? does this proportion feel off? would this even hold up in the real world?
What makes CritiqueMe different
- Designers giving feedback to designers. Not PMs, not clients, not random commenters — peers who understand craft, across every discipline.
- Private Circles. Spin up your own design circle and invite exactly who you want — a mentor, a studio, a tight crew. Post work-in-progress that no one else can see.
- Choose your audience per post. One person, a Circle, or the whole community. You're always in control of who sees what.
- Structured critique, not vibes. Feedback is organised so you can act on it instead of decoding it.
- Reputation that compounds. The more useful feedback you give, the more your own work travels.
What you can post
- Figma frames, prototypes, and product flows
- Web pages, apps, and shipped product URLs
- Logos, brand systems, posters, and editorial layouts
- Illustrations, paintings, and fine art in progress
- 3D models, renders, and motion design
- Video edits, color grades, and cinematography
- Photography and photo retouching — before/after passes
- Tattoo flash, stencils, and healed-work photos
- Architecture and interior plans, renders, and site photos
- Industrial, product, and fashion design — sketches through prototypes
Who uses CritiqueMe
Product and UX designers refining flows before handoff. UI and web designers stress-testing visual decisions. Graphic designers and illustrators pressure-testing layouts. Tattoo artists checking line and balance before a session. Architects sharing early plans with peers. 3D artists pressure-testing renders, lighting, and topology. Videographers and editors getting notes on pacing, framing, and color. Photographers and retouchers comparing passes before final delivery. Painters and fine artists getting honest critique without the gallery politics. Juniors learning what good looks like, seniors staying sharp.